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CAPTURE
THE FLAG
Object Of The Flag
The goal of this game is to Capture the opposing team's
flag and carry it back to home territory.
Preparataion
Before the party, mark a playing area in the grass that's
at least 50' by 50' and preferably larger.Designate a boundary
line across the center of the field, as well as two "
prisons " ( trees ,chairs etc..)on either end of the
field. Find two rages or other items to use as the flags,
and place them in the centerof the field.
How to Play
Divide the children into equal teams, and give each team
a name, such as the " sharks " and the " minnows"
Instruct the teams to stand close together on either side
of the boundary line.
Before the real game starts, someone from each side picks
up their team's flag. They have three mintues to place it
anywhere on their side that's within 100 steps of the central
starting point. Each team's flag should be at least partially
visible i.e( no hiding them in holes, under piles of leaves,
etc. When the teams place thier flags, an adult signals the
start of the game.
Some of the players from each team have to try to cross
over to the ememy territory, capture the flag, and carrie
it back across the boundary line and into home territory-
all without being caught by the enemy. At the same time, other
players can hang back to protect their team's flag. These
"guard"must stay at least 25 steps away .
Any player found in enemy territory can be captured and
imprisoned if an enemy guard rabs them and holds on long enough
to yell,"Caught, Caught, Caught!. The guard must then
escort the captured player to the designated " prison
" area.
As long as they are touching the prison with a hand or foot,
captured players may be rescuers from prison by any teammate
who makes it over to the prison without getting caught by
the enemy. Rescuers can only help one captured teammate at
a time. Once a rescuer has successfully tagged an imprisoned
teammate, both players can safely walk back to home territory
without getting tagged by the enemy.
If a player successfully capture the enemy flag , he or
she must carry it back into home territory. If this p player
is captured by the enemy before making it back across the
boundary line, the flag must be carried back to it's original
position. Play continues until either one side successfully
captures the enemy's flag or the preset time limit runs out.
Determining the Winning Team:
The team that capturers the flag and successfully carries
it back to home territory wins, Or, If neither side captures
the flag within the set time, the team with the most prisoners
win..
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