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ARTS & CRAFTS

CAPTURE THE FLAG

Object Of The Flag 

The goal of this game is to Capture the opposing team's flag and carry it back to home territory.

Preparataion 

Before the party, mark a playing area in the grass that's at least 50' by 50' and preferably larger.Designate a boundary line across the center of the field, as well as two " prisons " ( trees ,chairs etc..)on either end of the field. Find two rages or other items to use as the flags, and place them in the centerof the field.

How to Play 

Divide the children into equal teams, and give each team a name, such as the " sharks " and the " minnows" Instruct the teams to stand close together on either side of the boundary line.

Before the real game starts, someone from each side picks up their team's flag. They have three mintues to place it anywhere on their side that's within 100 steps of the central starting point. Each team's flag should be at least partially visible i.e( no hiding them in holes, under piles of leaves, etc. When the teams place thier flags, an adult signals the start of the game.

Some of the players from each team have to try to cross over to the ememy territory, capture the flag, and carrie it back across the boundary line and into home territory- all without being caught by the enemy. At the same time, other players can hang back to protect their team's flag. These "guard"must stay at least 25 steps away .

Any player found in enemy territory can be captured and imprisoned if an enemy guard rabs them and holds on long enough to yell,"Caught, Caught, Caught!. The guard must then escort the captured player to the designated " prison " area.

As long as they are touching the prison with a hand or foot, captured players may be rescuers from prison by any teammate who makes it over to the prison without getting caught by the enemy. Rescuers can only help one captured teammate at a time. Once a rescuer has successfully tagged an imprisoned teammate, both players can safely walk back to home territory without getting tagged by the enemy.

If a player successfully capture the enemy flag , he or she must carry it back into home territory. If this p player is captured by the enemy before making it back across the boundary line, the flag must be carried back to it's original position. Play continues until either one side successfully captures the enemy's flag or the preset time limit runs out.

Determining the Winning Team:

The team that capturers the flag and successfully carries it back to home territory wins, Or, If neither side captures the flag within the set time, the team with the most prisoners win..

 

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